Performing the tests while the system is still in the development stages required us to create a simulated experience of reality which allowed us to examine the solutions we designed.
The Barak system is a computer system for combat management in a MERKAVA tank which is comprised of a tactical computer, observation equipment, AR helmet and various physical and digital operational equipment.
The new system will include unprecedented capabilities for the commander which will change the way in which tank commanders currently operate.
A significant part of the characterization and development of complex systems is continuous validation of assumptions versus reality. The correct way to do this is through usability testing, at increasing levels of complexity with soldiers who are intended to use the system.
For ED&U, the challenge was planning and implementing a complex and comprehensive research plan for a system which we characterized and designed for the client.
The system, on the one hand, offers significant technological advantages and, on the other hand, allows tank commanders to learn to work in a completely new manner, different to ways in which they are accustomed, while reducing cognitive overload and simplifying processes.
Planning and implementation of the research and testing plan which accompanies the characterization and development:
We worked in several dimensions:
The methodological challenge in examining complex systems is comprised of several components:
Our UI/UX team was involved in planning and performing the trials, as were members of the research team: Cognitive human engineering and ergonomics.
Technical and operational stage:
Performing the tests while the system is still in the development stages required us to create a simulated experience of reality which allowed us to examine the solutions we designed.
The environment included: Physical construction of the MERKAVA tank commander station; a computer station – an interactive mock-up of the interfaces with the various options we aimed to test; augmented reality eyewear which replaced the commander’s helmet; operation equipment, including a joystick and buttons which were connected to the system.
For each experiment, we defined the scope of the participants and their professional affiliation. All of the participants were IDF tank commanders. In this way we received feedback from the people who are intended to use the future system.
Validating development and design decisions during the development process, while receiving feedback for immediate improvements.
By incorporating the research process as an integral part of the characterization of the interface and product, each stage was tested and adjustments were made throughout the process.
Outcome: Progress was accompanied by close supervision by the customers – the people who will operate the final system. As opposed to a situation where the complete produced is tested as the end of the process, examining smaller parts allowed for changes at the right junctions, in terms of content, cost and meeting the project’s timeline.
Partners: HaCubia Studio, Yaron Luvton Studio
Images source: Israel Defense Forces, Spokesperson unit