The commander must keep his head inside the turret, to be protected from enemy fire. Doing so, the commander is blind to the outside world.
The commander must keep his head inside the turret, to be protected from enemy fire. Doing so, the commander is blind to the outside world.
The commander must keep his head inside the turret, to be protected from enemy fire. Doing so, the commander is blind to the outside world.
The commander must keep his head inside the turret, to be protected from enemy fire. Doing so, the commander is blind to the outside world.
To provide the tank commander tiebreaker technology that will provide significant advantage in understanding the battlefield while reducing cognitive burden dramatically.
The system we designed was based on three main components: a touch screen, a handheld joystick, and a smart visor that integrated augmented reality (AR) technology, enabling the tank commander to see outside of the tank, without dangerously and unnecessarily sticking their head outside.
We designed the interaction of the tank command center, enabling a single place for operations and management, from where the tank commander can continuously lead operations and control battle outcomes (to the best of his ability), with minimal risk to his life. All of the system’s components could be synchronized: the stick controller, tactical computer software, and smart visor.